The Essential Basics of Backgammon Game Plans – Part 2
As we dicussed in the previous article, Backgammon is a casino game of talent and good luck. The goal is to move your chips carefully around the game board to your home board while at the same time your opposition shifts their checkers toward their inside board in the opposing direction. With competing player checkers shifting in opposing directions there is bound to be conflict and the need for particular strategies at particular times. Here are the last two Backgammon plans to finish off your game.
The Priming Game Strategy
If the purpose of the blocking plan is to hamper the opponents ability to move their checkers, the Priming Game tactic is to completely stop any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a bad position if he/she at all attempts to leave the wall. The trap of the prime can be built anyplace between point two and point 11 in your game board. Once you have successfully assembled the prime to stop the activity of the opponent, your opponent doesn’t even get to roll the dice, and you move your pieces and toss the dice again. You’ll be a winner for sure.
The Back Game Tactic
The aims of the Back Game strategy and the Blocking Game plan are very similar – to hinder your competitor’s positions in hope to improve your odds of winning, but the Back Game tactic utilizes different techniques to do that. The Back Game plan is frequently utilized when you are far behind your opponent. To compete in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to play in Backgammon seeing as it needs careful movement of your checkers and how the pieces are relocated is partially the result of the dice roll.
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