Backgammon – Three Basic Plans
In extraordinarily simple terms, there are 3 fundamental tactics used. You need to be able to switch tactics quickly as the course of the match unfolds.
The Blockade
This consists of assembling a 6-thick wall of checkers, or at a minimum as thick as you might achieve, to block in the competitor’s checkers that are on your 1-point. This is judged to be the most adequate course of action at the start of the match. You can build the wall anyplace inbetween your eleven-point and your two-point and then shift it into your home board as the match advances.
The Blitz
This involves locking your home board as fast as as you can while keeping your opposer on the bar. e.g., if your competitor tosses an early 2 and shifts one piece from your one-point to your 3-point and you then roll a 5-5, you are able to play 6/1 six/one 8/3 8/3. Your opponent is then in serious dire straits since they have two checkers on the bar and you have closed half your home board!
The Backgame
This plan is where you have two or more checkers in your opponent’s inner board. (An anchor spot is a position filled by at least 2 of your pieces.) It must be employed when you are decidedly behind as it greatly improves your circumstances. The strongest locations for anchors are close to your opponent’s lower points and either on abutting points or with one point in between. Timing is critical for an effectual backgame: besides, there is no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break apart this straight away, while your competitor is shifting their checkers home, seeing that you do not have other additional pieces to move! In this case, it’s more favorable to have checkers on the bar so that you might preserve your position until your challenger gives you an opportunity to hit, so it can be an excellent idea to try and get your opponent to hit them in this case!
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