The Essential Facts of Backgammon Game Plans – Part 2
As we have dicussed in the previous article, Backgammon is a casino game of ability and pure luck. The aim is to shift your pieces safely around the game board to your inside board while at the same time your opponent moves their pieces toward their inner board in the opposing direction. With competing player checkers moving in opposite directions there is going to be conflict and the need for particular strategies at particular times. Here are the last two Backgammon plans to finish off your game.
The Priming Game Tactic
If the purpose of the blocking plan is to hamper the opponents ability to move her checkers, the Priming Game tactic is to completely barricade any activity of the opponent by creating a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a bad position if he ever attempts to escape the wall. The ambush of the prime can be built anyplace between point two and point eleven in your game board. Once you’ve successfully assembled the prime to stop the movement of your opponent, your competitor doesn’t even get a chance to roll the dice, and you move your pieces and roll the dice again. You’ll win the game for sure.
The Back Game Tactic
The goals of the Back Game plan and the Blocking Game tactic are very similar – to harm your opponent’s positions with hope to boost your odds of winning, but the Back Game tactic uses alternate tactics to do that. The Back Game technique is generally used when you are far behind your competitor. To compete in Backgammon with this strategy, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more challenging than others to employ in Backgammon seeing as it needs careful movement of your pieces and how the chips are relocated is partly the outcome of the dice roll.

