Backgammon – 3 Basic Schemes

[ English ]

In very general terms, there are 3 general game plans used. You need to be able to hop between tactics instantly as the action of the game unfolds.

The Blockade

This is composed of assembling a 6-thick wall of pieces, or at least as thick as you are able to achieve, to lock in your opponent’s checkers that are located on your 1-point. This is judged to be the most acceptable procedure at the start of the game. You can build the wall anywhere inbetween your eleven-point and your 2-point and then shuffle it into your home board as the game continues.

The Blitz

This is comprised of locking your home board as quickly as possible while keeping your opposer on the bar. e.g., if your competitor rolls an early two and shifts one checker from your one-point to your three-point and you then toss a 5-5, you can play 6/1 six/one 8/3 eight/three. Your challenger is then in serious trouble taking into account that they have two checkers on the bar and you have closed half your inner board!

The Backgame

This tactic is where you have 2 or higher pieces in your opponent’s inner board. (An anchor spot is a point filled by at least 2 of your checkers.) It should be played when you are decidedly behind as this action greatly improves your chances. The better areas for anchors are near your opponent’s smaller points and also on abutting points or with one point separating them. Timing is integral for an effectual backgame: after all, there is no point having two nice anchors and a solid wall in your own inner board if you are then forced to dismantle this straight away, while your opponent is shifting their checkers home, owing to the fact that you don’t have any other additional pieces to shift! In this situation, it is more favorable to have pieces on the bar so that you are able to preserve your position until your opposer provides you a chance to hit, so it can be a good idea to try and get your opposer to get them in this situation!