The Essential Facts of Backgammon Game Plans – Part Two

[ English ]

As we dicussed in the last article, Backgammon is a casino game of talent and pure luck. The aim is to shift your chips carefully around the game board to your inner board and at the same time your opposing player shifts their chips toward their inner board in the opposing direction. With opposing player chips shifting in opposite directions there is going to be conflict and the requirement for specific techniques at particular times. Here are the last two Backgammon strategies to finish off your game.

The Priming Game Plan

If the purpose of the blocking tactic is to hamper the opponents ability to move their checkers, the Priming Game strategy is to completely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a bad position if she at all tries to leave the wall. The trap of the prime can be established anyplace between point two and point eleven in your half of the board. Once you have successfully assembled the prime to prevent the activity of your competitor, your opponent does not even get a chance to toss the dice, that means you move your pieces and roll the dice again. You will win the game for sure.

The Back Game Strategy

The aims of the Back Game plan and the Blocking Game technique are very similar – to hinder your competitor’s positions in hope to boost your odds of winning, however the Back Game plan relies on different techniques to do that. The Back Game plan is frequently employed when you are far behind your competitor. To play Backgammon with this strategy, you need to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to use in Backgammon seeing as it needs careful movement of your chips and how the pieces are moved is partially the result of the dice toss.