Backgammon – 3 General Schemes
In extraordinarily simple terms, there are 3 fundamental plans used. You must be able to switch tactics instantly as the course of the match unfolds.
The Blockade
This is comprised of creating a 6-thick wall of pieces, or at least as thick as you can achieve, to lock in the competitor’s pieces that are on your 1-point. This is deemed to be the most suitable procedure at the start of the match. You can create the wall anyplace between your 11-point and your 2-point and then shuffle it into your home board as the match progresses.
The Blitz
This is comprised of locking your home board as fast as as you can while keeping your opposer on the bar. i.e., if your opposer rolls an early 2 and shifts one checker from your one-point to your three-point and you then toss a 5-5, you can play 6/1 six/one 8/3 eight/three. Your competitor is now in big-time calamity seeing that they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have two or more checkers in your competitor’s inner board. (An anchor is a position occupied by at a minimum two of your pieces.) It should be used when you are extremely behind as it much improves your chances. The best areas for anchors are towards your competitor’s smaller points and either on adjoining points or with one point in between. Timing is critical for an effectual backgame: after all, there is no point having two nice anchors and a solid wall in your own inner board if you are then required to break down this right away, while your opposer is shifting their checkers home, seeing that you do not have any other extra pieces to shift! In this situation, it’s more favorable to have pieces on the bar so that you are able to preserve your position up till your challenger provides you a chance to hit, so it can be an excellent idea to attempt and get your competitor to hit them in this case!
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