The Essential Details of Backgammon Strategies – Part 2

[ English ]

As we dicussed in the last article, Backgammon is a casino game of skill and good luck. The aim is to move your pieces carefully around the board to your home board and at the same time your opposition shifts their checkers toward their home board in the opposite direction. With opposing player checkers heading in opposite directions there is going to be conflict and the need for particular techniques at particular instances. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Strategy

If the aim of the blocking plan is to hamper the opponents ability to move her chips, the Priming Game plan is to absolutely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a damaged position if he/she ever tries to leave the wall. The trap of the prime can be built anyplace between point 2 and point 11 in your board. Once you have successfully built the prime to stop the movement of your opponent, the opponent doesn’t even get a chance to toss the dice, that means you move your checkers and roll the dice yet again. You will be a winner for sure.

The Back Game Tactic

The objectives of the Back Game strategy and the Blocking Game strategy are similar – to hinder your competitor’s positions hoping to better your chances of winning, but the Back Game plan utilizes seperate techniques to do that. The Back Game plan is generally utilized when you’re far behind your competitor. To compete in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot late in the game. This technique is more difficult than others to use in Backgammon seeing as it needs careful movement of your pieces and how the chips are relocated is partly the outcome of the dice roll.

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