Backgammon – Three General Techniques

[ English ]

In astonishingly simple terms, there are three chief techniques used. You need to be able to switch techniques quickly as the course of the match unfolds.

The Blockade

This consists of creating a 6-deep wall of checkers, or at least as deep as you are able to achieve, to block in the opponent’s checkers that are on your 1-point. This is deemed to be the most suitable course of action at the begining of the match. You can assemble the wall anyplace inbetween your eleven-point and your 2-point and then move it into your home board as the game continues.

The Blitz

This is composed of locking your home board as quick as possible while keeping your competitor on the bar. i.e., if your challenger tosses an early two and moves one piece from your 1-point to your 3-point and you then toss a 5-5, you will be able to play 6/1 six/one eight/three eight/three. Your opponent is then in big-time trouble because they have two checkers on the bar and you have locked half your inner board!

The Backgame

This strategy is where you have two or higher checkers in your competitor’s inner board. (An anchor is a point consisting of at a minimum 2 of your pieces.) It must be used when you are decidedly behind as it much improves your chances. The better places for anchor spots are near your competitor’s lower points and also on adjacent points or with a single point in between. Timing is crucial for a powerful backgame: besides, there’s no reason having two nice anchor spots and a complete wall in your own home board if you are then required to dismantle this straight away, while your opposer is moving their checkers home, taking into account that you don’t have any other spare pieces to move! In this situation, it’s better to have checkers on the bar so that you might maintain your position up until your opposer gives you a chance to hit, so it can be a wonderful idea to try and get your competitor to hit them in this situation!

Backgammon – 3 Basic Strategies

[ English ]

In astonishingly general terms, there are three fundamental plans used. You must be able to switch game plans quickly as the course of the game unfolds.

The Blockade

This is composed of assembling a 6-thick wall of checkers, or at a minimum as deep as you can manage, to lock in the opponent’s pieces that are located on your 1-point. This is judged to be the most acceptable course of action at the start of the game. You can assemble the wall anywhere inbetween your eleven-point and your 2-point and then move it into your home board as the match progresses.

The Blitz

This consists of closing your home board as quickly as as you can while keeping your competitor on the bar. For example, if your opposer rolls an early 2 and moves one piece from your 1-point to your three-point and you then roll a 5-5, you can play six/one 6/1 eight/three 8/3. Your opposer is then in serious dire straits due to the fact that they have two checkers on the bar and you have locked half your inside board!

The Backgame

This plan is where you have 2 or more pieces in your opponent’s inner board. (An anchor is a position consisting of at least two of your checkers.) It would be played when you are extremely behind as it greatly improves your opportunities. The strongest places for anchor spots are near your opponent’s lower points and either on abutting points or with one point separating them. Timing is critical for an effectual backgame: after all, there’s no reason having two nice anchors and a solid wall in your own home board if you are then required to break down this straight away, while your competitor is shifting their pieces home, seeing that you do not have other additional checkers to move! In this case, it’s better to have checkers on the bar so that you can maintain your position up till your competitor gives you an opportunity to hit, so it will be a wonderful idea to attempt and get your opponent to hit them in this situation!

Backgammon – Three Basic Techniques

[ English ]

In astonishingly general terms, there are 3 chief tactics employed. You want to be agile enough to hop between strategies instantly as the action of the game unfolds.

The Blockade

This is composed of building a 6-deep wall of checkers, or at a minimum as thick as you might manage, to barricade in the competitor’s pieces that are located on your 1-point. This is deemed to be the most acceptable course of action at the begining of the match. You can create the wall anyplace within your 11-point and your 2-point and then shuffle it into your home board as the game continues.

The Blitz

This involves locking your home board as fast as as you can while keeping your opposer on the bar. i.e., if your competitor tosses an early 2 and moves one checker from your 1-point to your 3-point and you then roll a five-five, you will be able to play 6/1 six/one 8/3 8/3. Your opposer is then in serious trouble seeing that they have 2 checkers on the bar and you have closed half your inside board!

The Backgame

This strategy is where you have 2 or more anchors in your competitor’s inner board. (An anchor spot is a position filled by at least 2 of your checkers.) It should be employed when you are extremely behind as this action greatly improves your circumstances. The better locations for anchors are near your competitor’s smaller points and either on adjacent points or with a single point separating them. Timing is important for a competent backgame: after all, there’s no reason having two nice anchor spots and a solid wall in your own inner board if you are then forced to break down this right away, while your challenger is shifting their pieces home, owing to the fact that you do not have any other extra checkers to move! In this situation, it’s more tolerable to have checkers on the bar so that you might maintain your position up until your competitor gives you an opportunity to hit, so it can be a great idea to try and get your competitor to hit them in this case!