Backgammon – 3 Basic Strategies
In astonishingly general terms, there are three fundamental plans used. You must be able to switch game plans quickly as the course of the game unfolds.
The Blockade
This is composed of assembling a 6-thick wall of checkers, or at a minimum as deep as you can manage, to lock in the opponent’s pieces that are located on your 1-point. This is judged to be the most acceptable course of action at the start of the game. You can assemble the wall anywhere inbetween your eleven-point and your 2-point and then move it into your home board as the match progresses.
The Blitz
This consists of closing your home board as quickly as as you can while keeping your competitor on the bar. For example, if your opposer rolls an early 2 and moves one piece from your 1-point to your three-point and you then roll a 5-5, you can play six/one 6/1 eight/three 8/3. Your opposer is then in serious dire straits due to the fact that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This plan is where you have 2 or more pieces in your opponent’s inner board. (An anchor is a position consisting of at least two of your checkers.) It would be played when you are extremely behind as it greatly improves your opportunities. The strongest places for anchor spots are near your opponent’s lower points and either on abutting points or with one point separating them. Timing is critical for an effectual backgame: after all, there’s no reason having two nice anchors and a solid wall in your own home board if you are then required to break down this straight away, while your competitor is shifting their pieces home, seeing that you do not have other additional checkers to move! In this case, it’s better to have checkers on the bar so that you can maintain your position up till your competitor gives you an opportunity to hit, so it will be a wonderful idea to attempt and get your opponent to hit them in this situation!

