The Essential Basics of Backgammon Tactics – Part 2
As we dicussed in the last article, Backgammon is a casino game of ability and luck. The goal is to shift your pieces carefully around the board to your inner board and at the same time your opposing player moves their checkers toward their inside board in the opposing direction. With competing player checkers heading in opposite directions there is bound to be conflict and the requirement for specific tactics at particular times. Here are the two final Backgammon plans to round out your game.
The Priming Game Plan
If the aim of the blocking plan is to hamper the opponents ability to shift his checkers, the Priming Game plan is to absolutely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a damaged position if he at all attempts to escape the wall. The ambush of the prime can be built anyplace between point two and point eleven in your half of the board. Once you’ve successfully built the prime to block the movement of your opponent, your opponent doesn’t even get to toss the dice, and you shift your pieces and toss the dice again. You’ll win the game for sure.
The Back Game Plan
The goals of the Back Game strategy and the Blocking Game technique are very similar – to hurt your opponent’s positions in hope to improve your odds of succeeding, but the Back Game tactic relies on different tactics to achieve that. The Back Game technique is frequently utilized when you’re far behind your opponent. To play Backgammon with this strategy, you need to hold 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to use in Backgammon because it requires careful movement of your pieces and how the checkers are relocated is partly the result of the dice toss.
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