The Essential Details of Backgammon Game Plans – Part Two
As we dicussed in the previous article, Backgammon is a game of ability and pure luck. The aim is to move your pieces safely around the board to your inside board and at the same time your opposition shifts their pieces toward their inner board in the opposing direction. With competing player pieces moving in opposing directions there is bound to be conflict and the need for particular tactics at particular instances. Here are the last 2 Backgammon plans to round out your game.
The Priming Game Strategy
If the goal of the blocking strategy is to slow down the opponent to move their chips, the Priming Game strategy is to absolutely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a bad position if she ever tries to leave the wall. The ambush of the prime can be established anywhere between point two and point eleven in your half of the board. After you have successfully built the prime to prevent the movement of the competitor, your competitor does not even get to toss the dice, and you move your pieces and toss the dice yet again. You’ll be a winner for sure.
The Back Game Technique
The aims of the Back Game tactic and the Blocking Game tactic are similar – to harm your competitor’s positions hoping to better your chances of winning, but the Back Game technique uses different techniques to achieve that. The Back Game plan is generally utilized when you are far behind your opponent. To participate in Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot late in the game. This tactic is more complex than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the chips are moved is partially the outcome of the dice toss.
Leave a Reply
You must be logged in to post a comment.

