Backgammon – 3 Basic Plans

In exceptionally simple terms, there are three basic plans used. You want to be agile enough to hop between strategies quickly as the action of the match unfolds.

The Blockade

This comprises of building a 6-deep wall of checkers, or at least as deep as you might achieve, to block in your competitor’s checkers that are on your 1-point. This is considered to be the most adequate strategy at the start of the game. You can create the wall anywhere between your eleven-point and your 2-point and then shuffle it into your home board as the game continues.

The Blitz

This consists of locking your home board as fast as possible while keeping your challenger on the bar. For example, if your competitor tosses an early 2 and moves one checker from your one-point to your 3-point and you then toss a 5-5, you will be able to play six/one six/one eight/three 8/3. Your opposer is then in big-time calamity taking into account that they have two checkers on the bar and you have locked half your home board!

The Backgame

This plan is where you have two or higher checkers in your competitor’s inner board. (An anchor spot is a position consisting of at a minimum two of your checkers.) It must be used when you are extremely behind as it greatly improves your circumstances. The best places for anchors are close to your opponent’s lower points and either on adjoining points or with a single point in between. Timing is crucial for a competent backgame: at the end of the day, there’s no point having 2 nice anchor spots and a solid wall in your own home board if you are then required to break apart this straight away, while your challenger is shifting their pieces home, considering that you don’t have any other additional pieces to shift! In this case, it is better to have checkers on the bar so that you are able to maintain your position until your challenger gives you an opportunity to hit, so it may be a great idea to try and get your competitor to get them in this situation!

Backgammon – Three General Plans

In extraordinarily general terms, there are 3 main plans used. You must be agile enough to hop between game plans almost instantly as the action of the match unfolds.

The Blockade

This involves building a 6-thick wall of pieces, or at least as thick as you might achieve, to block in your opponent’s checkers that are on your 1-point. This is deemed to be the most acceptable strategy at the start of the game. You can build the wall anyplace within your 11-point and your 2-point and then move it into your home board as the game continues.

The Blitz

This is composed of closing your home board as quickly as as you can while keeping your opponent on the bar. For example, if your challenger rolls an early two and shifts one checker from your 1-point to your three-point and you then roll a five-five, you will be able to play six/one 6/1 8/3 eight/three. Your competitor is then in serious difficulty due to the fact that they have 2 checkers on the bar and you have closed half your home board!

The Backgame

This course of action is where you have two or higher pieces in your competitor’s home board. (An anchor is a position occupied by at least two of your pieces.) It needs to be employed when you are decidedly behind as this strategy much improves your circumstances. The strongest areas for anchor spots are near your opponent’s lower points and either on adjoining points or with a single point separating them. Timing is essential for an effectual backgame: at the end of the day, there’s no reason having two nice anchor spots and a solid wall in your own inner board if you are then required to break down this straight away, while your competitor is shifting their checkers home, owing to the fact that you do not have any other spare checkers to move! In this situation, it’s more tolerable to have pieces on the bar so that you might preserve your position up till your opponent provides you an opportunity to hit, so it will be a great idea to try and get your competitor to hit them in this case!