Backgammon – 3 Main Plans
In astonishingly general terms, there are three basic strategies employed. You must be able to hop between techniques quickly as the course of the match unfolds.
The Blockade
This is comprised of assembling a 6-deep wall of checkers, or at a minimum as deep as you are able to achieve, to lock in the opponent’s pieces that are on your 1-point. This is deemed to be the most adequate tactic at the begining of the match. You can build the wall anyplace inbetween your 11-point and your 2-point and then move it into your home board as the match progresses.
The Blitz
This is comprised of locking your home board as fast as as you can while keeping your competitor on the bar. i.e., if your opponent rolls an early two and moves one piece from your one-point to your 3-point and you then roll a five-five, you are able to play six/one six/one 8/3 eight/three. Your competitor is now in big-time difficulty because they have two checkers on the bar and you have locked half your inner board!
The Backgame
This tactic is where you have 2 or more checkers in your opponent’s inner board. (An anchor spot is a point occupied by at least two of your pieces.) It should be employed when you are decidedly behind as it greatly improves your circumstances. The strongest areas for anchor spots are near your competitor’s lower points and either on abutting points or with a single point in between. Timing is integral for an effectual backgame: at the end of the day, there is no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break apart this right away, while your opposer is shifting their pieces home, because you do not have other additional checkers to move! In this case, it’s better to have pieces on the bar so that you are able to maintain your position up till your opposer gives you a chance to hit, so it will be a wonderful idea to attempt and get your opposer to hit them in this case!
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