The Basics of Backgammon Game Plans – Part Two
As we have dicussed in the previous article, Backgammon is a game of skill and good luck. The aim is to move your chips safely around the board to your inside board while at the same time your opponent shifts their chips toward their inner board in the opposing direction. With opposing player chips moving in opposing directions there is bound to be conflict and the requirement for specific strategies at particular instances. Here are the last two Backgammon strategies to round out your game.
The Priming Game Tactic
If the aim of the blocking plan is to hamper the opponents ability to shift his pieces, the Priming Game strategy is to absolutely block any movement of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a bad position if she ever tries to leave the wall. The trap of the prime can be built anyplace between point 2 and point eleven in your board. After you have successfully assembled the prime to stop the movement of the competitor, the opponent does not even get a chance to toss the dice, that means you move your pieces and roll the dice yet again. You’ll be a winner for sure.
The Back Game Strategy
The objectives of the Back Game technique and the Blocking Game technique are similar – to hinder your competitor’s positions in hope to better your odds of winning, but the Back Game plan relies on seperate tactics to achieve that. The Back Game technique is often utilized when you are far behind your competitor. To participate in Backgammon with this plan, you need to control two or more points in table, and to hit a blot late in the game. This plan is more challenging than others to employ in Backgammon because it needs careful movement of your checkers and how the pieces are moved is partially the outcome of the dice roll.

