The Basics of Backgammon Strategies – Part 2
As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The goal is to move your chips safely around the game board to your inner board while at the same time your opposing player shifts their pieces toward their inside board in the opposing direction. With competing player checkers moving in opposing directions there is bound to be conflict and the need for particular techniques at particular instances. Here are the 2 final Backgammon tactics to finish off your game.
The Priming Game Plan
If the aim of the blocking tactic is to hamper the opponents ability to move her checkers, the Priming Game tactic is to absolutely block any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a battered position if he at all tries to leave the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your board. After you’ve successfully constructed the prime to block the movement of the opponent, your competitor does not even get to roll the dice, that means you shift your checkers and toss the dice yet again. You will be a winner for sure.
The Back Game Plan
The goals of the Back Game tactic and the Blocking Game strategy are similar – to hurt your opponent’s positions in hope to improve your chances of succeeding, but the Back Game strategy uses seperate tactics to achieve that. The Back Game technique is commonly utilized when you are far behind your opponent. To participate in Backgammon with this plan, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more complex than others to play in Backgammon because it needs careful movement of your checkers and how the pieces are relocated is partly the result of the dice toss.
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