The Basics of Backgammon Game Plans – Part 2

As we have dicussed in the last article, Backgammon is a game of ability and good luck. The aim is to move your chips carefully around the board to your home board and at the same time your opponent moves their chips toward their inner board in the opposite direction. With competing player checkers shifting in opposite directions there is going to be conflict and the need for particular strategies at particular instances. Here are the last two Backgammon techniques to complete your game.

The Priming Game Tactic

If the goal of the blocking plan is to hamper the opponents ability to shift his chips, the Priming Game strategy is to absolutely barricade any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a damaged position if he at all attempts to leave the wall. The ambush of the prime can be setup anywhere between point two and point eleven in your half of the board. As soon as you’ve successfully built the prime to stop the movement of the opponent, your opponent doesn’t even get to toss the dice, that means you move your checkers and toss the dice again. You will win the game for sure.

The Back Game Plan

The aims of the Back Game technique and the Blocking Game plan are very similar – to hinder your competitor’s positions hoping to boost your chances of succeeding, however the Back Game tactic utilizes seperate tactics to do that. The Back Game technique is generally employed when you are far behind your opponent. To compete in Backgammon with this technique, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more complex than others to use in Backgammon because it requires careful movement of your chips and how the chips are moved is partly the outcome of the dice roll.