The Basics of Backgammon Game Plans – Part Two

[ English ]

As we dicussed in the last article, Backgammon is a game of ability and luck. The goal is to move your chips safely around the board to your home board and at the same time your opposition shifts their pieces toward their inner board in the opposite direction. With opposing player checkers shifting in opposing directions there is bound to be conflict and the need for specific techniques at particular instances. Here are the last two Backgammon tactics to finish off your game.

The Priming Game Plan

If the goal of the blocking tactic is to slow down the opponent to shift their checkers, the Priming Game tactic is to completely barricade any movement of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if he ever attempts to leave the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your half of the board. As soon as you have successfully constructed the prime to prevent the activity of the opponent, the opponent doesn’t even get to roll the dice, that means you move your chips and toss the dice yet again. You will be a winner for sure.

The Back Game Tactic

The objectives of the Back Game plan and the Blocking Game technique are very similar – to hurt your competitor’s positions hoping to better your chances of succeeding, but the Back Game tactic utilizes different tactics to do that. The Back Game tactic is frequently utilized when you’re far behind your opponent. To play Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more difficult than others to employ in Backgammon because it needs careful movement of your chips and how the checkers are relocated is partly the outcome of the dice roll.

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