Backgammon – 3 Basic Schemes

In exceptionally general terms, there are three main game plans employed. You need to be able to hop between techniques almost instantly as the course of the match unfolds.

The Blockade

This is comprised of building a 6-deep wall of checkers, or at least as thick as you might achieve, to barricade in the competitor’s checkers that are on your 1-point. This is deemed to be the most adequate course of action at the start of the game. You can assemble the wall anywhere within your eleven-point and your 2-point and then move it into your home board as the game progresses.

The Blitz

This is composed of locking your home board as quickly as possible while keeping your competitor on the bar. i.e., if your challenger rolls an early 2 and shifts one piece from your 1-point to your three-point and you then roll a 5-5, you are able to play six/one six/one eight/three eight/three. Your challenger is then in big-time trouble due to the fact that they have 2 checkers on the bar and you have closed half your inside board!

The Backgame

This strategy is where you have 2 or more checkers in your opponent’s home board. (An anchor is a position filled by at least two of your pieces.) It must be played when you are significantly behind as this plan greatly improves your chances. The strongest areas for anchors are towards your competitor’s lower points and either on abutting points or with one point in between. Timing is critical for a powerful backgame: at the end of the day, there’s no point having two nice anchors and a solid wall in your own home board if you are then forced to break apart this straight away, while your challenger is moving their pieces home, owing to the fact that you don’t have any other extra checkers to move! In this situation, it’s more favorable to have checkers on the bar so that you can preserve your position up till your opponent gives you an opportunity to hit, so it can be a great idea to try and get your challenger to hit them in this case!

The Essential Details of Backgammon Game Plans – Part 1

The objective of a Backgammon match is to shift your pieces around the Backgammon board and bear them from the game board quicker than your challenger who works harder to attempt the same buthowever they move in the opposing direction. Winning a game of Backgammon needsrequires both tactics and good luck. How far you can shift your chips is up to the numbers from rolling the dice, and how you move your checkers are decided on by your overall gambling techniques. Enthusiasts use a number of tactics in the different parts of a match based on your positions and opponent’s.

The Running Game Technique

The goal of the Running Game strategy is to entice all your pieces into your home board and get them off as quick as you can. This tactic focuses on the pace of shifting your pieces with no time spent to hit or block your competitor’s checkers. The best time to use this strategy is when you think you might be able to shift your own pieces quicker than the opposition does: when 1) you have a fewer pieces on the board; 2) all your chips have past your opponent’s pieces; or 3) the opposing player does not use the hitting or blocking strategy.

The Blocking Game Plan

The main aim of the blocking tactic, by its title, is to stop the competitor’s pieces, temporarily, not worrying about shifting your checkers rapidly. As soon as you have established the blockade for your opponent’s movement with a couple of checkers, you can move your other chips quickly from the game board. The player should also have a good strategy when to extract and shift the chips that you used for the blockade. The game gets interesting when your opponent uses the same blocking technique.

Backgammon – 3 Basic Schemes

In very simple terms, there are 3 fundamental techniques used. You need to be agile enough to switch techniques instantly as the action of the game unfolds.

The Blockade

This is composed of assembling a 6-deep wall of pieces, or at least as thick as you might manage, to barricade in the opponent’s checkers that are located on your 1-point. This is deemed to be the most suitable course of action at the begining of the game. You can build the wall anyplace inbetween your 11-point and your 2-point and then shuffle it into your home board as the match continues.

The Blitz

This consists of closing your home board as quick as possible while keeping your opponent on the bar. i.e., if your opponent rolls an early 2 and shifts one piece from your 1-point to your three-point and you then roll a 5-5, you can play six/one six/one eight/three 8/3. Your challenger is then in serious calamity because they have two pieces on the bar and you have closed half your home board!

The Backgame

This tactic is where you have two or more anchors in your competitor’s home board. (An anchor spot is a position consisting of at least 2 of your pieces.) It needs to be employed when you are extremely behind as this action much improves your opportunities. The best locations for anchors are close to your competitor’s smaller points and also on adjacent points or with one point in between. Timing is essential for an effective backgame: besides, there is no reason having 2 nice anchor spots and a solid wall in your own home board if you are then required to break down this straight away, while your challenger is shifting their checkers home, taking into account that you do not have any other extra pieces to shift! In this situation, it is more tolerable to have checkers on the bar so that you can maintain your position up till your competitor provides you an opportunity to hit, so it may be a good idea to try and get your challenger to get them in this case!

Backgammon – Three Main Techniques

[ English ]

In astonishingly general terms, there are 3 main tactics employed. You want to be able to switch techniques almost instantly as the action of the match unfolds.

The Blockade

This involves building a 6-deep wall of checkers, or at least as thick as you can manage, to lock in your competitor’s pieces that are on your 1-point. This is considered to be the most acceptable course of action at the start of the match. You can build the wall anywhere inbetween your eleven-point and your 2-point and then shuffle it into your home board as the game continues.

The Blitz

This consists of locking your home board as fast as possible while keeping your challenger on the bar. For example, if your challenger tosses an early two and shifts one piece from your one-point to your 3-point and you then toss a five-five, you are able to play six/one six/one 8/3 8/3. Your opponent is now in serious calamity considering that they have two checkers on the bar and you have locked half your inner board!

The Backgame

This plan is where you have 2 or more checkers in your opponent’s home board. (An anchor spot is a position filled by at least 2 of your checkers.) It would be used when you are significantly behind as this strategy much improves your chances. The strongest locations for anchors are near your competitor’s lower points and also on adjoining points or with one point separating them. Timing is essential for a powerful backgame: at the end of the day, there’s no point having 2 nice anchors and a complete wall in your own home board if you are then forced to break up this straight away, while your opponent is moving their pieces home, because you don’t have any other spare checkers to move! In this case, it’s more tolerable to have checkers on the bar so that you might preserve your position until your competitor provides you a chance to hit, so it can be a great idea to try and get your opponent to get them in this situation!