Backgammon – Three Main Schemes
In extraordinarily simple terms, there are three chief plans used. You need to be able to switch game plans almost instantly as the action of the game unfolds.
The Blockade
This is composed of building a 6-thick wall of checkers, or at a minimum as deep as you are able to manage, to barricade in your competitor’s checkers that are on your 1-point. This is considered to be the most suitable strategy at the begining of the game. You can assemble the wall anywhere between your 11-point and your 2-point and then shuffle it into your home board as the game progresses.
The Blitz
This consists of locking your home board as fast as possible while keeping your opposer on the bar. i.e., if your opposer tosses an early two and shifts one checker from your 1-point to your 3-point and you then toss a 5-5, you can play 6/1 six/one eight/three eight/three. Your competitor is then in serious difficulty taking into account that they have two pieces on the bar and you have locked half your home board!
The Backgame
This plan is where you have 2 or higher anchors in your opponent’s inner board. (An anchor spot is a point filled by at a minimum two of your pieces.) It must be used when you are decidedly behind as this strategy much improves your circumstances. The strongest locations for anchors are towards your competitor’s smaller points and also on adjoining points or with one point separating them. Timing is crucial for a powerful backgame: besides, there is no reason having 2 nice anchor spots and a solid wall in your own home board if you are then forced to break down this straight away, while your challenger is getting their pieces home, considering that you do not have any other spare checkers to move! In this situation, it is better to have pieces on the bar so that you might preserve your position until your competitor gives you a chance to hit, so it can be an excellent idea to attempt and get your competitor to hit them in this situation!
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