The Basics of Backgammon Game Plans – Part Two
As we dicussed in the previous article, Backgammon is a casino game of skill and pure luck. The goal is to shift your checkers carefully around the board to your home board and at the same time your opposing player moves their pieces toward their inside board in the opposite direction. With competing player checkers heading in opposite directions there is going to be conflict and the need for particular techniques at specific instances. Here are the last two Backgammon techniques to finish off your game.
The Priming Game Plan
If the aim of the blocking strategy is to hamper the opponents ability to move his pieces, the Priming Game strategy is to completely barricade any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a bad position if he at all attempts to escape the wall. The trap of the prime can be built anyplace between point 2 and point 11 in your half of the board. Once you’ve successfully built the prime to stop the activity of the opponent, your competitor does not even get to toss the dice, and you move your chips and roll the dice again. You’ll win the game for sure.
The Back Game Technique
The objectives of the Back Game strategy and the Blocking Game technique are similar – to hurt your competitor’s positions in hope to better your odds of succeeding, but the Back Game plan utilizes alternate techniques to do that. The Back Game plan is frequently utilized when you are far behind your competitor. To compete in Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to play in Backgammon because it requires careful movement of your checkers and how the chips are moved is partially the outcome of the dice roll.

