The Essential Basics of Backgammon Game Plans – Part Two

As we have dicussed in the last article, Backgammon is a game of skill and good luck. The aim is to move your chips carefully around the game board to your inside board and at the same time your opponent moves their pieces toward their inner board in the opposing direction. With competing player chips shifting in opposing directions there is going to be conflict and the need for specific tactics at particular instances. Here are the two final Backgammon tactics to finish off your game.

The Priming Game Strategy

If the goal of the blocking strategy is to slow down the opponent to shift his pieces, the Priming Game tactic is to completely block any activity of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a bad position if he at all attempts to leave the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your half of the board. Once you’ve successfully assembled the prime to stop the activity of your opponent, your competitor does not even get to toss the dice, and you shift your checkers and toss the dice yet again. You’ll be a winner for sure.

The Back Game Technique

The aims of the Back Game plan and the Blocking Game technique are similar – to harm your competitor’s positions hoping to improve your chances of succeeding, however the Back Game technique uses alternate tactics to achieve that. The Back Game plan is generally used when you are far behind your opponent. To play Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more challenging than others to use in Backgammon seeing as it requires careful movement of your pieces and how the chips are moved is partially the result of the dice roll.