The Basics of Backgammon Game Plans – Part 2
As we have dicussed in the last article, Backgammon is a game of skill and good luck. The aim is to shift your checkers safely around the game board to your inner board while at the same time your opposition shifts their checkers toward their home board in the opposite direction. With opposing player chips moving in opposite directions there is going to be conflict and the need for specific techniques at particular times. Here are the last 2 Backgammon plans to finish off your game.
The Priming Game Tactic
If the aim of the blocking tactic is to hamper the opponents ability to move their checkers, the Priming Game tactic is to completely stop any movement of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a battered position if he/she at all attempts to escape the wall. The trap of the prime can be setup anywhere between point two and point 11 in your game board. As soon as you have successfully constructed the prime to stop the activity of the competitor, your opponent does not even get a chance to toss the dice, that means you shift your chips and roll the dice again. You’ll win the game for sure.
The Back Game Strategy
The objectives of the Back Game strategy and the Blocking Game tactic are similar – to hurt your opponent’s positions hoping to improve your chances of succeeding, but the Back Game technique utilizes seperate tactics to do that. The Back Game tactic is commonly used when you are far behind your opponent. To play Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to use in Backgammon because it requires careful movement of your checkers and how the chips are moved is partially the result of the dice roll.
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