The Essential Facts of Backgammon Game Plans – Part 2
As we have dicussed in the last article, Backgammon is a game of ability and luck. The aim is to shift your chips safely around the game board to your home board while at the same time your opposing player moves their pieces toward their home board in the opposing direction. With opposing player chips moving in opposite directions there is bound to be conflict and the need for particular techniques at particular instances. Here are the last 2 Backgammon tactics to complete your game.
The Priming Game Strategy
If the goal of the blocking plan is to slow down the opponent to shift his chips, the Priming Game strategy is to completely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if she ever tries to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your game board. As soon as you’ve successfully built the prime to stop the activity of the competitor, the opponent does not even get a chance to toss the dice, and you shift your chips and roll the dice again. You’ll win the game for sure.
The Back Game Strategy
The goals of the Back Game plan and the Blocking Game plan are similar – to harm your opponent’s positions with hope to better your odds of succeeding, but the Back Game tactic utilizes seperate tactics to achieve that. The Back Game strategy is often used when you’re far behind your competitor. To compete in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot late in the game. This plan is more challenging than others to use in Backgammon because it needs careful movement of your chips and how the chips are relocated is partially the outcome of the dice roll.

