Backgammon – 3 Basic Plans
In exceptionally simple terms, there are three basic plans used. You want to be agile enough to switch techniques almost instantly as the action of the game unfolds.
The Blockade
This involves assembling a 6-thick wall of checkers, or at a minimum as thick as you might manage, to block in the competitor’s checkers that are on your 1-point. This is considered to be the most suitable procedure at the start of the game. You can build the wall anywhere within your 11-point and your two-point and then shuffle it into your home board as the game progresses.
The Blitz
This involves locking your home board as quick as as you can while keeping your opposer on the bar. i.e., if your challenger tosses an early 2 and moves one piece from your one-point to your 3-point and you then roll a 5-5, you will be able to play six/one six/one eight/three eight/three. Your challenger is now in serious difficulty due to the fact that they have two pieces on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have 2 or higher checkers in your competitor’s home board. (An anchor spot is a point occupied by at a minimum two of your checkers.) It must be used when you are extremely behind as this strategy much improves your circumstances. The better places for anchor spots are towards your competitor’s lower points and also on adjacent points or with a single point in between. Timing is important for a powerful backgame: at the end of the day, there’s no reason having two nice anchor spots and a solid wall in your own inner board if you are then forced to break apart this straight away, while your competitor is getting their checkers home, considering that you do not have any other extra checkers to move! In this situation, it’s more favorable to have pieces on the bar so that you are able to maintain your position until your challenger provides you a chance to hit, so it can be a wonderful idea to try and get your competitor to hit them in this situation!
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