The Essential Details of Backgammon Game Plans – Part 2

As we have dicussed in the last article, Backgammon is a casino game of skill and luck. The aim is to shift your pieces safely around the board to your inner board and at the same time your opposing player moves their checkers toward their home board in the opposing direction. With competing player checkers heading in opposing directions there is bound to be conflict and the requirement for particular strategies at specific instances. Here are the two final Backgammon tactics to round out your game.

The Priming Game Strategy

If the goal of the blocking strategy is to hamper the opponents ability to shift their pieces, the Priming Game tactic is to completely stop any movement of the opponent by building a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a bad position if she at all attempts to escape the wall. The ambush of the prime can be built anywhere between point two and point 11 in your game board. After you’ve successfully built the prime to prevent the movement of your competitor, the competitor does not even get a chance to toss the dice, and you shift your checkers and roll the dice yet again. You will win the game for sure.

The Back Game Tactic

The aims of the Back Game tactic and the Blocking Game plan are similar – to harm your competitor’s positions with hope to boost your chances of succeeding, but the Back Game plan utilizes different tactics to do that. The Back Game technique is generally used when you’re far behind your opponent. To compete in Backgammon with this plan, you have to hold two or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to employ in Backgammon seeing as it needs careful movement of your chips and how the checkers are relocated is partly the outcome of the dice roll.

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