The Essential Details of Backgammon Tactics – Part Two
As we have dicussed in the previous article, Backgammon is a casino game of skill and good luck. The goal is to move your pieces safely around the board to your home board and at the same time your opponent shifts their pieces toward their inner board in the opposing direction. With opposing player pieces moving in opposing directions there is going to be conflict and the need for particular tactics at specific instances. Here are the two final Backgammon plans to finish off your game.
The Priming Game Plan
If the aim of the blocking plan is to hamper the opponents ability to move his checkers, the Priming Game strategy is to absolutely barricade any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a bad position if he/she at all attempts to leave the wall. The ambush of the prime can be setup anywhere between point 2 and point 11 in your game board. Once you’ve successfully assembled the prime to prevent the movement of the competitor, the competitor does not even get to roll the dice, that means you move your checkers and toss the dice yet again. You will be a winner for sure.
The Back Game Strategy
The aims of the Back Game tactic and the Blocking Game tactic are very similar – to hurt your competitor’s positions hoping to boost your odds of winning, however the Back Game plan utilizes seperate tactics to do that. The Back Game strategy is frequently used when you are far behind your opponent. To play Backgammon with this plan, you have to hold two or more points in table, and to hit a blot late in the game. This tactic is more complex than others to employ in Backgammon seeing as it requires careful movement of your chips and how the pieces are relocated is partially the result of the dice toss.
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