The Essential Basics of Backgammon Tactics – Part Two

As we dicussed in the previous article, Backgammon is a game of skill and pure luck. The aim is to move your checkers safely around the game board to your inside board while at the same time your opponent shifts their chips toward their inside board in the opposing direction. With competing player pieces heading in opposite directions there is going to be conflict and the need for specific tactics at specific instances. Here are the two final Backgammon strategies to finish off your game.

The Priming Game Tactic

If the aim of the blocking strategy is to hamper the opponents ability to move her checkers, the Priming Game strategy is to completely stop any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a bad position if he/she at all tries to leave the wall. The trap of the prime can be built anywhere between point two and point eleven in your board. After you’ve successfully assembled the prime to block the movement of your opponent, your opponent does not even get to toss the dice, that means you shift your checkers and toss the dice again. You will win the game for sure.

The Back Game Technique

The objectives of the Back Game technique and the Blocking Game plan are similar – to harm your competitor’s positions with hope to boost your odds of succeeding, but the Back Game technique uses alternate tactics to do that. The Back Game strategy is commonly used when you are far behind your competitor. To compete in Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to employ in Backgammon because it requires careful movement of your checkers and how the chips are moved is partially the result of the dice roll.