The Essential Basics of Backgammon Game Plans – Part Two

As we dicussed in the previous article, Backgammon is a game of skill and good luck. The aim is to shift your checkers carefully around the game board to your inner board and at the same time your opposing player moves their checkers toward their inside board in the opposite direction. With competing player chips shifting in opposing directions there is bound to be conflict and the requirement for specific techniques at specific instances. Here are the last two Backgammon tactics to complete your game.

The Priming Game Tactic

If the purpose of the blocking plan is to slow down the opponent to shift his pieces, the Priming Game strategy is to absolutely stop any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a bad position if she at all attempts to leave the wall. The ambush of the prime can be built anyplace between point two and point 11 in your half of the board. After you have successfully constructed the prime to block the activity of your opponent, your competitor does not even get a chance to toss the dice, and you shift your chips and roll the dice again. You’ll be a winner for sure.

The Back Game Tactic

The goals of the Back Game plan and the Blocking Game tactic are very similar – to hurt your competitor’s positions hoping to boost your odds of succeeding, but the Back Game technique uses different tactics to do that. The Back Game plan is often used when you’re far behind your competitor. To compete in Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more challenging than others to play in Backgammon because it needs careful movement of your chips and how the checkers are moved is partly the result of the dice roll.

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