The Basics of Backgammon Game Plans – Part Two

As we dicussed in the last article, Backgammon is a casino game of talent and good luck. The aim is to shift your chips safely around the game board to your inner board and at the same time your opposition moves their checkers toward their home board in the opposing direction. With opposing player chips heading in opposite directions there is bound to be conflict and the requirement for specific strategies at particular instances. Here are the 2 final Backgammon techniques to finish off your game.

The Priming Game Tactic

If the goal of the blocking tactic is to slow down the opponent to move his checkers, the Priming Game plan is to absolutely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a battered position if he/she ever tries to escape the wall. The ambush of the prime can be setup anywhere between point two and point 11 in your half of the board. Once you have successfully assembled the prime to block the activity of the competitor, your competitor doesn’t even get a chance to toss the dice, that means you shift your chips and roll the dice again. You’ll win the game for sure.

The Back Game Plan

The goals of the Back Game technique and the Blocking Game technique are similar – to hurt your competitor’s positions hoping to improve your chances of winning, however the Back Game technique uses seperate tactics to achieve that. The Back Game plan is frequently utilized when you are far behind your competitor. To participate in Backgammon with this plan, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This technique is more difficult than others to play in Backgammon seeing as it needs careful movement of your pieces and how the checkers are relocated is partly the result of the dice toss.

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