Backgammon – Three General Plans
In exceptionally simple terms, there are 3 fundamental plans used. You want to be able to hop between techniques instantly as the course of the match unfolds.
The Blockade
This is composed of assembling a 6-thick wall of checkers, or at least as thick as you are able to manage, to barricade in the opponent’s pieces that are on your 1-point. This is judged to be the most adequate tactic at the begining of the game. You can build the wall anyplace inbetween your 11-point and your two-point and then shuffle it into your home board as the match advances.
The Blitz
This involves closing your home board as fast as as you can while keeping your challenger on the bar. i.e., if your opposer tosses an early two and moves one checker from your one-point to your three-point and you then roll a five-five, you can play 6/1 6/1 eight/three 8/3. Your opponent is then in big-time calamity since they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have 2 or more checkers in your competitor’s home board. (An anchor is a point consisting of at a minimum two of your checkers.) It would be played when you are extremely behind as it greatly improves your chances. The better locations for anchor spots are towards your opponent’s lower points and also on abutting points or with one point separating them. Timing is essential for an effective backgame: after all, there’s no reason having two nice anchors and a complete wall in your own inner board if you are then required to dismantle this right away, while your competitor is getting their checkers home, seeing that you don’t have any other additional pieces to shift! In this situation, it is more tolerable to have checkers on the bar so that you can preserve your position up until your challenger gives you an opportunity to hit, so it may be a wonderful idea to attempt and get your opposer to get them in this case!
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