The Essential Details of Backgammon Tactics – Part 2

As we dicussed in the previous article, Backgammon is a casino game of talent and good luck. The aim is to shift your chips safely around the board to your home board and at the same time your opposition shifts their pieces toward their inner board in the opposite direction. With opposing player pieces shifting in opposing directions there is bound to be conflict and the requirement for specific techniques at particular instances. Here are the two final Backgammon plans to complete your game.

The Priming Game Plan

If the aim of the blocking tactic is to slow down the opponent to move their checkers, the Priming Game plan is to completely barricade any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a bad position if he at all tries to leave the wall. The trap of the prime can be built anyplace between point 2 and point eleven in your game board. After you have successfully built the prime to stop the activity of your opponent, the competitor doesn’t even get a chance to toss the dice, that means you shift your chips and toss the dice yet again. You will be a winner for sure.

The Back Game Tactic

The goals of the Back Game technique and the Blocking Game plan are similar – to harm your competitor’s positions in hope to better your odds of winning, but the Back Game technique relies on seperate tactics to do that. The Back Game tactic is generally used when you’re far behind your competitor. To participate in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot late in the game. This plan is more complex than others to use in Backgammon seeing as it needs careful movement of your chips and how the pieces are relocated is partially the outcome of the dice toss.

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